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1. Project Discovery - March Update feedback thread - in Test Server Feedback [original thread]
Ok, I feel like say couple of things about this mini-game. First of all I love it... well I loved it more some hours ago. But it still got me. I'm @ rank 14 atm. I was working up myself to 54.6 accuracy slowly and suddenly it dropped 0.9% at onc...
- by Vypera Blackneck - at 2016.03.09 20:17:28
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2. Using the shield as counter measure. - in Player Features and Ideas Discussion [original thread]
@Serendipity Lost: Hmm... Trolling? Yeah, sure. Very well done. Now go, and ask for a candy from your troll-master. Oh, ****... I'm feeding the trolls... so bro, I'm out of candies. -- I see some real concerns with this. Yeah, the gate guns coul...
- by Vypera Blackneck - at 2015.11.01 11:11:06
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3. Approaching target different way - in Player Features and Ideas Discussion [original thread]
Sigras wrote: The OP's definition of "constructive feedback" seems to be "feedback that aligns with my POV" This is not a good idea. "manual piloting" is one of the few things that separate someone with good player skills from someone who just...
- by Vypera Blackneck - at 2015.11.01 09:42:38
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4. Approaching target different way - in Player Features and Ideas Discussion [original thread]
Serendipity Lost wrote: A little advice sweetie - when pitching an idea try to at least be a little nice. This is the internet and this is an eve forum. If you come off like a tart with a superior attitude (such as linking forum rules to folk...
- by Vypera Blackneck - at 2015.11.01 09:35:21
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5. Sticky:Skill Points remapping/buyingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Divine Entervention wrote: Back to where it's suppose to be. Allowing me to purchase skills is essential. So often I'm left without something to do because I simply do not have the points required to do those activities e...
- by Vypera Blackneck - at 2015.11.01 09:24:41
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6. Approaching target different way - in Player Features and Ideas Discussion [original thread]
Serendipity Lost wrote: Vypera Blackneck wrote: And again for all of you who can't give a constructive feedback READ: https://forums.eveonline.com/default.aspx?g=posts&t=386386&find=unread Constructive feed back isn't the sa...
- by Vypera Blackneck - at 2015.10.29 16:59:40
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7. Using the shield as counter measure. - in Player Features and Ideas Discussion [original thread]
Hello again! I have and idea I can't rid out of my head. It came up in relation of haulers and miners ships. Those ships, and some others are quite defenceless and hopeless in certain situation therefore they are sitting ducks for many gankers. T...
- by Vypera Blackneck - at 2015.10.29 16:40:23
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8. Approaching target different way - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: Vypera Blackneck wrote: Actually I DO expect a software to do it for me if I ask it to do so. Well, you can expect it to, but it will not comply with your expectations. This particular example is what differentiates ...
- by Vypera Blackneck - at 2015.10.29 16:08:50
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9. Approaching target different way - in Player Features and Ideas Discussion [original thread]
And again for all of you who can't give a constructive feedback READ: https://forums.eveonline.com/default.aspx?g=posts&t=386386&find=unread
- by Vypera Blackneck - at 2015.10.29 15:57:34
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10. Approaching target different way - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Riiiiight. Can you please explain why you think the game should be changed to make it easier for people who can't be bothered to learn techniques that have existed for years? Can you explain why what people refer to as m...
- by Vypera Blackneck - at 2015.10.29 15:54:05
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11. Approaching target different way - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Donnachadh wrote: Considering that manual piloting skills are one of the few things that can separate good pilots from the rest, I am against anything that limits or removes the advantages that manual piloting skill p...
- by Vypera Blackneck - at 2015.10.25 16:25:34
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12. Sticky:Skill Points remapping/buyingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
o7 First of all please, forgive me for my poor English. I really like this new feature. I reckon I'm not the first who has the next concern about the SP Trading stuff. My apologies but I can't be bothered to skim through all the related topics. ...
- by Vypera Blackneck - at 2015.10.25 14:10:49
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13. Approaching target different way - in Player Features and Ideas Discussion [original thread]
Hey everyone! I was thinking on some ideas for a while now which I think could improve the game play and give a little more to work on for the devs. Basically my thinking manly based on a fact that we play in a high-tech environment. So there ar...
- by Vypera Blackneck - at 2015.10.25 13:05:47
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14. Blood Raider Gauntlets or On the futility of zeal - in Intergalactic Summit [original thread]
Deitra Vess wrote: Drones and missiles are generally too slow.... Then again, ya they work! We could also say smart bombs but that's be a waste. I've done some sites with a speedtank VNI without any problem. (Hobgoblins/Praetors). I reckon a...
- by Vypera Blackneck - at 2015.10.21 11:17:25
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15. Blood Raider Gauntlets or On the futility of zeal - in Intergalactic Summit [original thread]
Elyia Suze Nagala wrote: Dumb question, do they neut you? Also how many are in each room/how many rooms? Are there ship size restrictions for the gates? In the first room you have 3 waves of 5 frigs, each of them will WEB you if you let them...
- by Vypera Blackneck - at 2015.10.21 11:13:00
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16. Blood Raider Gauntlets or On the futility of zeal - in Intergalactic Summit [original thread]
Confirm that the CEREBRAL BOOSTER does work, BUT it seems to be have no or marginal effect for skill training!! I suspect that this have something with the Attribute points hard cap.
- by Vypera Blackneck - at 2015.10.21 11:09:27
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17. Need help for Officer spawn damage calculation - in EVE General Discussion [original thread]
Cara Forelli wrote: Vypera Blackneck wrote: However it's a bit suspicious because of the stationary cruiser gets practically 0 damage while a slowly orbiting one does... a little. (it still seemingly 0% if I change the 0m/s to 1m/s to avoid...
- by Vypera Blackneck - at 2015.10.17 16:47:58
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18. Need help for Officer spawn damage calculation - in EVE General Discussion [original thread]
Hi there, Ok, first of all explain what I want to know. So I'm living in 0.0 (drone). I want to hunt for Belt Rat Officer Spawns. I mainly thinking in cruiser / BC size hulls for the purpose (because of skills and personal preference). I have qui...
- by Vypera Blackneck - at 2015.10.15 11:59:53
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19. EVE-Skillplan.net - Plan your character training online! - in Skill Discussions [original thread]
I've just added an API key (predefined, mask 59113480) yesterday, about 24 hours ago. The notification says 'The current average time needed for API updates is 6m, 2s for a total of 2,320 API keys.' It said the same yesterday except it was 2317 k...
- by Vypera Blackneck - at 2015.07.18 09:40:26
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20. Announcement:Unscheduled Downtime Extension GÇô July 15, 2015 - in EVE General Discussion [original thread]
CCP were you seriously waiting for the 300th page to start the server again? :P
- by Vypera Blackneck - at 2015.07.15 22:48:28
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